6.1.0 (Beta)
With RuStore you can integrate payments in your mobile app.
If you are in doubt read the instruction in the usage scenarios.
Implementation example
Look at the example app to learn how to integrate our SDK.
Prerequisites
- In-app purchases for the app are enabled in RuStore Console.
- The app must not be banned in RuStore.
- The current version of RuStore is installed on the user's device.
- User is authorized in RuStore.
- The user must is not banned in RuStore.
Getting started
- Copy the plugin and the sample app projects from the official RuStore repository on GitFlic.
- Save the contents of the
unreal_example /Plugins
folder to thePlugins
folder inside your project. Restart Unreal Engine. - Then, in the list (Edit > Plugins > Project > Mobile) check plug-ins “RuStorePay” and “RuStoreCore”.
- In the
YourProject.Build.cs
file in thePublicDependencyModuleNames
list connect modulesRuStoreCore
andRuStorePay
. - In project settings (Edit > Project Settings > Android) set:
- Minimum SDK Version — 24 or later;
- Target SDK Version — 31 or later.
Unreal Engine configuration
For Unreal Engine versions earlier than 5.4 gradle and gradle-wrapper update is required.
- Navigate to the root folder of Unreal Engine (for example:
C:\Program Files\Epic Games\UE_4.26
). - In the
\Engine\Build\Android\Java\gradle\build.gradle
file set thecom.android.tools.build:gradle
package version to4.2.2
or later. - In the
\Engine\Build\Android\Java\gradle\gradle\wrapper\gradle-wrapper.properties
file set thegradle
package version7.5-all
or later.
buildscript {
repositories {
google()
mavenCentral()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:4.2.2'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
apply from: 'buildscriptAdditions.gradle', to: buildscript
}
apply from: 'baseBuildAdditions.gradle'
allprojects {
repositories {
google()
mavenCentral()
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.5-all.zip
Initialization
Initialize the library before calling its methods.
URuStorePayClient::Instance()->Init();
For your SDK to work, the RuStorePay plugin will add to your AndroidManifest.xml
through the RuStorePay_UPL_Android.xml
file the data from console_app_id_key
and internal_config_key
. Both values are inside the <application>
tag.
<application>
...
<meta-data android:name="console_app_id_key" android:value="@string/rustore_PayClientSettings_consoleApplicationId" />
<meta-data android:name="internal_config_key" android:value="unreal" />
</application>
internal_config_key
– always has valueunreal
.-
console_app_id_key
— product ID form the RuStore Console.
Where are app IDs in the RuStore Console?
- Navigate to the Applications tab and selected the needed app.
- Copy the ID from the URL address of the app page — it is a set of numbers between
apps/
and/versions
. FOr example, for URL addresshttps://console.rustore.ru/apps/123456/versions
the app ID is123456
.
Package Name of the app specified in Edit ➝ Project Settings... ➝ Player ➝ Android ➝ Other Settings ➝ Package Name must match Package Name of the APK file you published in the RuStore Console.
The keystore
signature must be the same as the one used to sign the application published to the RuStore Console system. Make sure that buildType
used (example: debug
) uses the same signature as the published app (example: release
).
The console_app_id_key
value must be specified in a resource file, for example: rustore_pay_values.xml
.
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="rustore_PayClientSettings_consoleApplicationId">198332</string>
</resources>
You can include your resource file in your project using the UPL file of your project, in the following example copying of the rustore_pay_values.xml
file will be done from the Source/YOUUR_PROJECT_NAME
directory.
<?xml version="1.0" encoding="utf-8"?>
<root xmlns:android="http://schemas.android.com/apk/res/android">
<resourceCopies>
<copyFile src="$S(PluginDir)/rustore_pay_values.xml" dst="$S(BuildDir)/res/values/rustore_pay_values.xml" />
</resourceCopies>
</root>
Do not specify console_app_id_key
and internal_config_key
in the manifest directly. The strings must be placed in a resource file.
Deinitialization
The object is bound to the scene root by calling the Init
method for URuStoreRemoteConfigClient
. If no further work with the objects is needed, run the Dispose
method to free memory. The Dispose
method call unties the objects from root and securely complete all sent requests.
bool isInitialized = URuStorePayClient::Instance()->Dispose();
Initialization check
If you need to check whether the library is initialized, use the GetIsInitialized
method. The method returns true
if the library is initialized and false
if Init
hasn't been called yet.
bool isInitialized = URuStorePayClient::Instance()->GetIsIninialized();
Working with SDK
Payments availability check
To check purchase availability, call the GetPurchaseAvailability
method. On calling, the following conditions are checked.
- The current version of RuStore is installed on the user's device.
- RuStore app supports payments.
- User is authorized in RuStore.
- The user and the app are not banned in RuStore.
- In-app purchases for the app are enabled in RuStore Console.
PurchaseAvailabilityResult.Available
is returned.
Otherwise, PurchaseAvailabilityResult.Unavailable(val cause: Throwable)
is returned, where cause
is an error of a failed condition. To check what caused such result, check error type for RuStoreException
(error data is described in Errors).
long requestId = URuStorePayClient::Instance()->GetPurchaseAvailability(
[](long requestId, TSharedPtr<FURuStorePayPurchaseAvailabilityResult, ESPMode::ThreadSafe> response) {
// Process response
},
[](long requestId, TSharedPtr<FURuStoreError, ESPMode::ThreadSafe> error) {
// Process error
}
);
Check whether RuStore is installed
To check whether the RuStore app is installe don the user's device, call the IsRuStoreInstalled
method.
bool bIsRuStoreInstalled = URuStorePayClient::Instance()->IsRuStoreInstalled();
-
true
– RuStore is installed. -
false
– RuStore is not installed.
Retrieving products list
You checked that payments are available and the users are able to make purchases. Now you can request products list. Use the GetProducts
method to request the information about products added to your app in RuStore Console.
TArray<URuStorePayProductId*> productIds;
long requestId = URuStorePushClient::Instance()->GetProducts(
productsId,
[](long requestId, TSharedPtr<TArray<FURuStorePayProduct>, ESPMode::ThreadSafe> response) {
// Process response
},
[](long requestId, TSharedPtr<FURuStoreError, ESPMode::ThreadSafe> error) {
// Process error
}
);
TArray<URuStorePayProductId*> productIds
— the list of product IDs that are set when products are created in the RuStore Console. The list is limited by 1000 items.
Where are product IDs in the RuStore Console?
- Navigate to the Applications tab and selected the needed app.
- Select Monetization in the left menu.
- Select product type: Subscriptions or In-App purchases.
- Copy the IDs of the required products.
The method returns products list. Below is the product pattern.
USTRUCT(BlueprintType)
struct FURuStorePayProduct
{
GENERATED_USTRUCT_BODY()
UPROPERTY(BlueprintReadOnly)
URuStorePayProductId* productId;
UPROPERTY(BlueprintReadOnly)
EURuStorePayProductType type;
UPROPERTY(BlueprintReadOnly)
URuStorePayAmountLabel* amountLabel;
UPROPERTY(BlueprintReadOnly)
URuStorePayPrice* price; // nullable
UPROPERTY(BlueprintReadOnly)
URuStorePayCurrency* currency;
UPROPERTY(BlueprintReadOnly)
URuStorePayUrl* imageUrl; // nullable
UPROPERTY(BlueprintReadOnly)
URuStorePayTitle* title;
UPROPERTY(BlueprintReadOnly)
URuStorePayDescription* description; // nullable
FURuStorePayProduct()
{
productId = NewObject<URuStorePayProductId>();
type = static_cast<EURuStorePayProductType>(0);
amountLabel = NewObject<URuStorePayAmountLabel>();
price = nullptr;
currency = NewObject<URuStorePayCurrency>();
imageUrl = nullptr;
title = NewObject<URuStorePayTitle>();
description = nullptr;
}
};
productId
— product ID assigned to product in RuStore Console (mandatory).type
— product type:CONSUMABLE
/NON-CONSUMABE
.-
amountLabel
— formatted purchase price, including currency symbol price
— price in minimum currency units.currency
— ISO 4217 currency code.title
— product name inlanguage
.description
— descriptions inlanguage
.imageUrl
— image URL.
Purchasing product
To purchase product, use thePurchase
method.
URuStorePayProductId* productId = ...
URuStorePayQuantity* quantity = ...
URuStorePayOrderId* orderId = ...
URuStorePayDeveloperPayload* developerPayload = ...
long requestId = URuStorePushClient::Instance()->Purchase(
productId,
quantity,
orderId,
developerPayload,
[](long requestId, TSharedPtr<FURuStorePayProductPurchaseResult, ESPMode::ThreadSafe> response) {
auto type = response->GetTypeName();
if (type.Equals("FURuStorePaySuccessProductPurchaseResult"))
{
auto success = *StaticCastSharedPtr<FURuStorePaySuccessProductPurchaseResult>(response);
// Process success
}
else
if (type.Equals("FURuStorePayCancelledProductPurchaseResult"))
{
auto cancelled = *StaticCastSharedPtr<FURuStorePayCancelledProductPurchaseResult>(response);
// Process cancelled
}
else
if (type.Equals("FURuStorePayFailureProductPurchaseResult"))
{
auto failure = *StaticCastSharedPtr<FURuStorePayFailureProductPurchaseResult>(response);
// Process failure
}
else
{
// Process invalid state
}
},
[](long requestId, TSharedPtr<FURuStoreError, ESPMode::ThreadSafe> error) {
// Process error
}
);
productId
— product ID assigned to product in RuStore Console (mandatory).quantity
— product amount (optional, value1
will be used if not specified).orderId
— payment ID generated by the app (optional). If you specify this parameter in your system, you will receive it via our API. If not specified, will be generated automatically (uuid). 150 characters max.developerPayload
— string with additional order information, that you can specify on purchase initialization. 250 characters max.
Purchase result structure.
USTRUCT(BlueprintType)
struct RUSTOREPAY_API FURuStorePayProductPurchaseResult
{
GENERATED_USTRUCT_BODY()
virtual ~FURuStorePayProductPurchaseResult() {}
virtual FString GetTypeName() { return "FURuStorePayProductPurchaseResult"; }
};
USTRUCT(BlueprintType)
struct RUSTOREPAY_API FURuStorePaySuccessProductPurchaseResult : public FURuStorePayProductPurchaseResult
{
GENERATED_USTRUCT_BODY()
UPROPERTY(BlueprintReadOnly)
URuStorePayOrderId* orderId; // nullable
UPROPERTY(BlueprintReadOnly)
URuStorePayPurchaseId* purchaseId;
UPROPERTY(BlueprintReadOnly)
URuStorePayProductId* productId;
UPROPERTY(BlueprintReadOnly)
URuStorePayInvoiceId* invoiceId;
UPROPERTY(BlueprintReadOnly)
URuStorePaySubscriptionToken* subscriptionToken; // nullable
virtual FString GetTypeName() override { return "FURuStorePaySuccessProductPurchaseResult"; }
FURuStorePaySuccessProductPurchaseResult()
{
orderId = nullptr;
purchaseId = NewObject<URuStorePayPurchaseId>(GetTransientPackage());
productId = NewObject<URuStorePayProductId>(GetTransientPackage());
invoiceId = NewObject<URuStorePayInvoiceId>(GetTransientPackage());
subscriptionToken = nullptr;
}
};
USTRUCT(BlueprintType)
struct RUSTOREPAY_API FURuStorePayCancelledProductPurchaseResult : public FURuStorePayProductPurchaseResult
{
GENERATED_USTRUCT_BODY()
UPROPERTY(BlueprintReadOnly)
URuStorePayPurchaseId* purchaseId; // nullable
virtual FString GetTypeName() override { return "FURuStorePayCancelledProductPurchaseResult"; }
FURuStorePayCancelledProductPurchaseResult()
{
purchaseId = nullptr;
}
};
USTRUCT(BlueprintType)
struct RUSTOREPAY_API FURuStorePayFailureProductPurchaseResult : public FURuStorePayProductPurchaseResult
{
GENERATED_USTRUCT_BODY()
UPROPERTY(BlueprintReadOnly)
URuStorePayOrderId* orderId;
UPROPERTY(BlueprintReadOnly)
URuStorePayPurchaseId* purchaseId;
UPROPERTY(BlueprintReadOnly)
URuStorePayProductId* productId;
UPROPERTY(BlueprintReadOnly)
URuStorePayInvoiceId* invoiceId;
UPROPERTY(BlueprintReadOnly)
URuStorePayQuantity* quantity;
UPROPERTY(BlueprintReadOnly)
URuStorePaySubscriptionToken* subscriptionToken;
UPROPERTY(BlueprintReadOnly)
FURuStoreError cause;
virtual FString GetTypeName() override { return "FURuStorePayFailureProductPurchaseResult"; }
FURuStorePayFailureProductPurchaseResult()
{
orderId = nullptr;
purchaseId = nullptr;
productId = nullptr;
invoiceId = nullptr;
quantity = nullptr;
subscriptionToken = nullptr;
}
};
FURuStorePaySuccessProductPurchaseResult
- successful purchase result.FURuStorePayCancelProductPurchaseResult
— payment request sent, although, the user closed the payment screen on their app, thus, the payment result is unknown.FURuStorePayFailureProductPurchaseResult
- there was a problem during sending payment request or receiving payment status, purchase status unknown.
Getting products list
Go get the user's purchases list, use the GetPurchases
method.
RuStorePayClient.Instance.GetPurchases(
onFailure: (error) => {
// Process error
},
onSuccess: (result) => {
// Process success
});
This method returns the purchases list in the CONFIRMED
status for non-consumable products and PAID
for consumable products. Below is the purchase pattern:
USTRUCT(BlueprintType)
struct FURuStorePayPurchase
{
GENERATED_USTRUCT_BODY()
UPROPERTY(BlueprintReadOnly)
URuStorePayPurchaseId* purchaseId;
UPROPERTY(BlueprintReadOnly)
URuStorePayProductId* productId;
UPROPERTY(BlueprintReadOnly)
URuStorePayInvoiceId* invoiceId;
UPROPERTY(BlueprintReadOnly)
URuStorePayOrderId* orderId; // nullable
UPROPERTY(BlueprintReadOnly)
EURuStorePayPurchaseType type;
UPROPERTY(BlueprintReadOnly)
URuStorePayDescription* description;
UPROPERTY(BlueprintReadOnly)
URuStorePayDate* purchaseTime; // nullable
UPROPERTY(BlueprintReadOnly)
URuStorePayPrice* price;
UPROPERTY(BlueprintReadOnly)
URuStorePayAmountLabel* amountLabel;
UPROPERTY(BlueprintReadOnly)
URuStorePayCurrency* currency;
UPROPERTY(BlueprintReadOnly)
URuStorePayQuantity* quantity;
UPROPERTY(BlueprintReadOnly)
EURuStorePayPurchaseStatus status;
UPROPERTY(BlueprintReadOnly)
URuStorePaySubscriptionToken* subscriptionToken; // nullable
UPROPERTY(BlueprintReadOnly)
URuStorePayDeveloperPayload* developerPayload; // nullable
FURuStorePayPurchase()
{
purchaseId = NewObject<URuStorePayPurchaseId>(GetTransientPackage());
productId = NewObject<URuStorePayProductId>(GetTransientPackage());
invoiceId = NewObject<URuStorePayInvoiceId>(GetTransientPackage());
orderId = nullptr;
type = static_cast<EURuStorePayPurchaseType>(0);
description = NewObject<URuStorePayDescription>(GetTransientPackage());
purchaseTime = nullptr;
price = NewObject<URuStorePayPrice>();
amountLabel = NewObject<URuStorePayAmountLabel>(GetTransientPackage());
currency = NewObject<URuStorePayCurrency>(GetTransientPackage());
quantity = NewObject<URuStorePayQuantity>(GetTransientPackage());
status = static_cast<EURuStorePayPurchaseStatus>(0);
subscriptionToken = nullptr;
developerPayload = nullptr;
}
};
purchaseId
— product ID.productId
— product ID assigned to product in RuStore Console (mandatory).invoiceId
— invoice ID.orderId
— payment ID generated by the app (optional). If you specify this parameter in your system, you will receive it via our API. If not specified, will be generated automatically (uuid). 150 characters max.type
— purchase type:-
APPLICATION
-
NON_CONSUMABLE_PRODUCT
-
CONSUMABLE_PRODUCT
-
SUBSCRIPTION
-
-
description
— descriptions inlanguage
purchaseTime
— purchase time:-
price
— price in minimum currency units amountLable
— formatted purchase price, including currency symbol.currency
— ISO 4217 currency code.quantity
— product amount (optional, value1
will be used if not specified).status
— purchase state:-
INVOICE_CREATED
— purchase invoice is created and awaiting payment -
CANCELLED
— purchase canceled by the user -
PROCESSING
— payment initiated -
REJECTED
— purchase rejected (for example: due to insufficient funds) -
PAID
— only for two-stage payments, intermediate status, funds are put on hold on the user's account, the purchase is awaiting confirmation from the developer -
CONFIRMED
— purchase successfully paid for -
REFUNDED
— purchase successfully refunded -
REVERSED
— only for two-stage payment: wither the purchase was canceled by the developer or there was no payment within 72 hours, the funds on the user's account are put off hold
-
-
developerPayload
— string with additional order information, that you can specify on purchase initialization -
subscriptionToken
— purchase token for server validation
Getting purchase information
Go get purchase information, use theGetPurchase
method.
URuStorePayPurchaseId* purchaseId = ...
long requestId = URuStorePushClient::Instance()->GetPurchase(
purchaseId,
[](long requestId, TSharedPtr<FURuStorePayPurchase, ESPMode::ThreadSafe> response) {
// Process response
},
[](long requestId, TSharedPtr<FURuStoreError, ESPMode::ThreadSafe> error) {
// Process error
}
);
This method returns information about a specific purchase in any status. Below is the purchase pattern:
USTRUCT(BlueprintType)
struct FURuStorePayPurchase
{
GENERATED_USTRUCT_BODY()
UPROPERTY(BlueprintReadOnly)
URuStorePayPurchaseId* purchaseId;
UPROPERTY(BlueprintReadOnly)
URuStorePayProductId* productId;
UPROPERTY(BlueprintReadOnly)
URuStorePayInvoiceId* invoiceId;
UPROPERTY(BlueprintReadOnly)
URuStorePayOrderId* orderId; // nullable
UPROPERTY(BlueprintReadOnly)
EURuStorePayPurchaseType type;
UPROPERTY(BlueprintReadOnly)
URuStorePayDescription* description;
UPROPERTY(BlueprintReadOnly)
URuStorePayDate* purchaseTime; // nullable
UPROPERTY(BlueprintReadOnly)
URuStorePayPrice* price;
UPROPERTY(BlueprintReadOnly)
URuStorePayAmountLabel* amountLabel;
UPROPERTY(BlueprintReadOnly)
URuStorePayCurrency* currency;
UPROPERTY(BlueprintReadOnly)
URuStorePayQuantity* quantity;
UPROPERTY(BlueprintReadOnly)
EURuStorePayPurchaseStatus status;
UPROPERTY(BlueprintReadOnly)
URuStorePaySubscriptionToken* subscriptionToken; // nullable
UPROPERTY(BlueprintReadOnly)
URuStorePayDeveloperPayload* developerPayload; // nullable
FURuStorePayPurchase()
{
purchaseId = NewObject<URuStorePayPurchaseId>(GetTransientPackage());
productId = NewObject<URuStorePayProductId>(GetTransientPackage());
invoiceId = NewObject<URuStorePayInvoiceId>(GetTransientPackage());
orderId = nullptr;
type = static_cast<EURuStorePayPurchaseType>(0);
description = NewObject<URuStorePayDescription>(GetTransientPackage());
purchaseTime = nullptr;
price = NewObject<URuStorePayPrice>();
amountLabel = NewObject<URuStorePayAmountLabel>(GetTransientPackage());
currency = NewObject<URuStorePayCurrency>(GetTransientPackage());
quantity = NewObject<URuStorePayQuantity>(GetTransientPackage());
status = static_cast<EURuStorePayPurchaseStatus>(0);
subscriptionToken = nullptr;
developerPayload = nullptr;
}
};
purchaseId
— product ID.productId
— product ID assigned to product in RuStore Console (mandatory).invoiceId
— invoice ID.orderId
— payment ID generated by the app (optional). If you specify this parameter in your system, you will receive it via our API. If not specified, will be generated automatically (uuid). 150 characters max.type
— purchase type:-
APPLICATION
-
NON_CONSUMABLE_PRODUCT
-
CONSUMABLE_PRODUCT
-
SUBSCRIPTION
-
-
description
— descriptions inlanguage
purchaseTime
— purchase time:-
price
— price in minimum currency units amountLable
— formatted purchase price, including currency symbol.currency
— ISO 4217 currency code.quantity
— product amount (optional, value1
will be used if not specified).status
— purchase state:-
INVOICE_CREATED
— purchase invoice is created and awaiting payment -
CANCELLED
— purchase canceled by the user -
PROCESSING
— payment initiated -
REJECTED
— purchase rejected (for example: due to insufficient funds) -
PAID
— only for two-stage payments, intermediate status, funds are put on hold on the user's account, the purchase is awaiting confirmation from the developer -
CONFIRMED
— purchase successfully paid for -
REFUNDED
— purchase successfully refunded -
REVERSED
— only for two-stage payment: wither the purchase was canceled by the developer or there was no payment within 72 hours, the funds on the user's account are put off hold
-
-
developerPayload
— string with additional order information, that you can specify on purchase initialization -
subscriptionToken
— purchase token for server validation
Server validation
If you need to validate a purchase on the RuStore server, you can use subscriptionToken
from the SuccessProductPurchaseResult
model, that is returned on successful purchase.
long requestId = URuStorePushClient::Instance()->Purchase(
productId,
quantity,
orderId,
developerPayload,
[](long requestId, TSharedPtr<FURuStorePayProductPurchaseResult, ESPMode::ThreadSafe> response) {
auto type = response->GetTypeName();
if (type.Equals("FURuStorePaySuccessProductPurchaseResult")) {
auto success = *StaticCastSharedPtr<FURuStorePaySuccessProductPurchaseResult>(response);
FString subscriptionToken = success.subscriptionToken->value;
yourApi.validate(subscriptionToken);
}
},
[](long requestId, TSharedPtr<FURuStoreError, ESPMode::ThreadSafe> error) {
// Process error
}
);
You can also get a subscriptionToken
from the Purchase
model. The Purchase
model can be retrieved using the GetPurchases
method.
long requestId = URuStorePushClient::Instance()->GetPurchases(
[](long requestId, TSharedPtr<TArray<FURuStorePayPurchase>, ESPMode::ThreadSafe> response) {
for (const auto& item : *response) {
yourApi.validate(item.subscriptionToken);
}
},
[](long requestId, TSharedPtr<FURuStoreError, ESPMode::ThreadSafe> error) {
// Process error
}
);
Consume (confirm) purchase
The RuStore application consists of the following types of products:
CONSUMABLE
— consumables (multiple-time purchases, such as crystals in the app).NON_CONSUMABLE
— non-consumables (one-time purchases, such as disabling in-app ads).
Only CONSUMABLE
products need confirmation when they are in the PAID
status.
ConsumePurchase
method to confirm a purchase. Purchase confirmation request must be accompanied by the delivery of the product. After calling the confirmation method the purchase changes its state to CONSUMED
.
PurchaseId id = ...
DeveloperPayload payload = ...
RuStorePayClient.Instance.ConsumePurchase(
purchaseId: id,
developerPayload: payload,
onFailure: (error) => {
// Process error
},
onSuccess: () => {
// Process success
});
purchaseId
— product ID.-
developerPayload
— string with additional order information, that you can specify on purchase initialization
Error handling
RuStorePaymentNetworkException
— SDK network communication error;RuStorePaymentCommonException
— general SDK error;RuStorePayClientAlreadyExist
— duplicate initialization error SDK;RuStorePayClientNotCreated
— attempt to access public SDK interface before initialisation;RuStorePayInvalidActivePurchase
— payment initiated for unknown product type;RuStorePayInvalidConsoleAppId
— mandatory parameterсonsole_application_id
for SDK initialisation not set;RuStorePaySignatureException
— invalid signature (occurs because of fraud actions);EmptyPaymentTokenException
— error receiving payment token;RuStoreNotInstalledException
— RuStore is not installed on the user's device;RuStoreOutdatedException
— RuStore version installed on the user's device does not support this SDK;RuStoreUserUnauthorizedException
— user is not authorized in RuStore;RuStoreApplicationBannedException
— app is banned in RuStore RuStore;RuStoreUserBannedException
— user is blocked in RuStore;RuStoreException
— basic RuStore error from which other errors are inherited.